Browse Source

合并代码

dev
陈鹏飞 3 years ago
parent
commit
5de992611c
  1. 5
      src/app/babylon/controller/inputController.ts
  2. 6
      src/app/babylon/controller/mode-manager.ts
  3. 11
      src/app/babylon/controller/scene-manager.ts
  4. 2
      src/app/babylon/controller/serve-manager.ts
  5. 5
      src/app/babylon/controller/status/status-manager.ts
  6. 1
      src/app/babylon/game.ts
  7. 6
      src/app/babylon/tool/gizmo-tool.ts
  8. 9
      src/app/babylon/tool/load-tool.ts
  9. 3
      src/app/babylon/view/building-window/building-ui-item.ts
  10. 9
      src/app/babylon/view/building-window/building-window.ts
  11. 41
      src/app/babylon/view/facilityinfoinscene-window/facilityinfoinscene-window.ts
  12. 1
      src/app/babylon/view/mark-window/mark-window.ts
  13. 12
      src/app/pages/left-domain/left-domain.component.ts
  14. 11
      src/app/pages/plan/plan.component.ts
  15. 13
      src/app/service/babylon/building-basic-infos.service.ts

5
src/app/babylon/controller/inputController.ts

@ -1304,8 +1304,11 @@ export class Keyboard {
private constructor() {
// 添加快捷键
document.addEventListener('keydown', (e: KeyboardEvent) => {
if (e.key == null) {
return;
}
let key = e.key.toLocaleLowerCase();
console.log(key);
// console.log(key);
if (key == "w" && e.shiftKey) {
this.W = true;
} else if (key == "w") {

6
src/app/babylon/controller/mode-manager.ts

@ -23,12 +23,12 @@ export class ModeManager {
/**
*
*/
public static s_isMakeMode = true;
public static s_isMakeMode = false;
/**
*
*/
public static isDebug = true;
public static isDebug = false;
@ -63,7 +63,7 @@ export class ModeManager {
*/
static set currentMode(modeType: ModeType) {
ModeManager.s_currentMode = modeType;
ModeManager.log("currentMode" + modeType);
}
//封装打印

11
src/app/babylon/controller/scene-manager.ts

@ -58,6 +58,7 @@ import { MarkData_multiArrow_CT, MarkData_multiArrow_JG } from '../model/data/ma
import { ModelInfo_mark_multiArrow } from '../model/info/mark/other/mark-plan-multi-arrow';
import { ModelInfo_mark_particle } from '../model/info/mark/other/mark-plan-particle-info';
import { FacilityPosType, ModelData_facility } from '../model/data/model-data/model-data-facility';
import { LoadTool } from '../tool/load-tool';
//场景管理器
export class SceneManager {
@ -556,7 +557,7 @@ export class SceneManager {
}
SceneManager.endLoadMesh(modelData.resPath, modelData.resName);
let box = SceneManager.importMeshSuccess(newMeshes, particleSystems, skeletons, animationGroups, modelInfo, needBox, modelData);
console.log("加载模型完成", modelData.resName);
//console.log("加载模型完成", modelData.resName);
onSuccess(newMeshes, box, modelInfo);
}, null,
function (scene: Scene, message: string, exception?: any) {
@ -568,14 +569,14 @@ export class SceneManager {
SceneManager.createModel(modelType, modelData, needBox, isNew, tag, onSuccess, onError, l_index);
console.log("重新开始加载" + l_index, modelData);
//console.log("重新开始加载" + l_index, modelData);
console.log(exception);
}
else {
modelInfo.dispose();
console.log(message);
console.log(exception);
// alert("模型加载失败: " + message + "==" + exception);
LoadTool.remove(modelData.resPath + modelData.resName);
console.log(message, exception);
alert("模型加载失败,请刷新页面重试: " + message + "==" + exception);
// alert(exception);
if (onError) {
onError(message)

2
src/app/babylon/controller/serve-manager.ts

@ -53,7 +53,7 @@ export class ServeManager {
let l_data = classToPlain(institutionData);
console.log("保存单位", l_data);
this.buildingBISrv.postBuildingBasicInfos(key, l_data)
this.buildingBISrv.postBuildingBasicInfos(key, 1, l_data)
.subscribe(data => {
console.log("保存单位成功:" + key, l_data);
if (onSuccess) {

5
src/app/babylon/controller/status/status-manager.ts

@ -54,6 +54,11 @@ export class StatusManager {
newStatus.onEnter();
return newStatus;
}
static dispose() {
StatusManager.s_allStatus = [];
StatusManager.s_currentStatus = null;
}
}

1
src/app/babylon/game.ts

@ -54,6 +54,7 @@ export class Game {
dispose() {
SceneManager.Instance.dispose();
StatusManager.dispose();
this.scene.dispose()
this.scene = null;
this.engine.dispose();

6
src/app/babylon/tool/gizmo-tool.ts

@ -83,6 +83,10 @@ export class GizmoTool {
GizmoTool.onTransformUITypeChange(TransformUIType.Hide);
}
static dispose() {
}
static onBeforeRender(
eventData: Scene,
eventState: EventState
@ -195,7 +199,6 @@ export class GizmoTool {
//改变Gizmo目标
static changeGizmoAim(mesh: AbstractMesh, x: boolean = true, y = true, z = true) {
GizmoTool.s_nowPickAim_mesh = mesh;
GizmoTool.s_gizmoManager.attachToMesh(mesh);
GizmoTool.s_gizmoManager.gizmos.positionGizmo.xGizmo.isEnabled = x;
@ -427,6 +430,7 @@ export class GizmoTool {
if (uiType == TransformUIType.Hide || !ModeManager.s_isMakeMode) { //隐藏选中框
GizmoTool.s_boundingBoxGizmo.attachedMesh = null;
}
}

9
src/app/babylon/tool/load-tool.ts

@ -1,3 +1,4 @@
import { PlanComponent } from "src/app/pages/plan/plan.component";
/**
*
@ -49,16 +50,16 @@ export class LoadTool {
*
*/
static onStart() {
console.log("开始加载");
//ThreeDimensionalHomeComponent.instance.maskLayerService.sendMessage(true)
// console.log("开始加载");
PlanComponent.instance.showLoading(true);
}
/**
*
*/
static onEnd() {
console.log("结束加载");
//ThreeDimensionalHomeComponent.instance.maskLayerService.sendMessage(false)
// console.log("结束加载");
PlanComponent.instance.showLoading(false);
}
}

3
src/app/babylon/view/building-window/building-ui-item.ts

@ -3,6 +3,7 @@
import { AbstractMesh, Mesh, TransformNode } from "@babylonjs/core";
import { ConfigManager } from "../../controller/config-manager";
import { InfoManager } from "../../controller/info-manager";
import { ModeManager, ModeType } from "../../controller/mode-manager";
import { SceneManager } from "../../controller/scene-manager";
import { IndoorStatus } from "../../controller/status/indoor-status";
import { StatusManager } from "../../controller/status/status-manager";
@ -161,7 +162,7 @@ export class BuildingUIItem {
*/
onSelect(select: boolean, animMove = true) {
if (select) {
if (this.buildingInfo.ModelInfo != null && this.buildingInfo.ModelInfo.modelBox != null) {
if (this.buildingInfo.ModelInfo != null && this.buildingInfo.ModelInfo.modelBox != null && ModeManager.currentMode == ModeType.Edit) {
GizmoTool.onPickMeshInfoObservable.notifyObservers(this.buildingInfo.ModelInfo);
//BabylonTool.changeCameraTarget(SceneManager.Instance.defaultCamera, this.buildingInfo.ModelInfo.modelBox, animMove);
}

9
src/app/babylon/view/building-window/building-window.ts

@ -128,7 +128,7 @@ export class BuildingWindow extends UIBase {
file.push(manifestFile); //临时关闭缓存文件
}
PlanComponent.instance.showLoading(true);
ServeManager.instance.uploadFile(0, file, resPath_out, (name: string, path: string, currentfile) => {
if (TsTool.stringContain(name, ".gltf")) {
if (TsTool.stringContain(name, ".gltf.manifest")) {
@ -150,6 +150,7 @@ export class BuildingWindow extends UIBase {
}
}
, () => {
PlanComponent.instance.showLoading(false);
let buildingInfo = buildingWindow.getBuildingInfo(buildingData.normalData.key);
buildingWindow.updateBuildingModel(buildingInfo, true);
// buildingWindow.three = ThreeDimensionalHomeComponent.instance;
@ -372,7 +373,7 @@ export class BuildingWindow extends UIBase {
}
}
console.log("选中建筑", modelInfo);
// console.log("选中建筑", modelInfo);
this.showJYZModules(JYZInfoMoudleType.AQSS, false);
this.showJYZModules(JYZInfoMoudleType.YQHSGX, false);
this.showJYZModules(JYZInfoMoudleType.YQHSGX, false);
@ -506,7 +507,7 @@ export class BuildingWindow extends UIBase {
if (firstType == BuildingType.Environment) {
instance.createOneBuildingItem(firstItem, 0, (uiItem, index) => {
instance.onChangeCurrentBuildingItem(uiItem, false);
uiItem.lookAt(false);
// uiItem.lookAt(false);
if (buildingDatas_Environment.length > 1) {
instance.addBuildings(BuildingType.Environment, 1);
}
@ -519,7 +520,7 @@ export class BuildingWindow extends UIBase {
else {
instance.createOneBuildingItem(firstItem, 0, (uiItem, index) => {
instance.onChangeCurrentBuildingItem(uiItem, false);
uiItem.lookAt(false);
// uiItem.lookAt(false);
if (buildingDatas_mormal.length > 1) {
instance.addBuildings(BuildingType.Normal, 1);
}

41
src/app/babylon/view/facilityinfoinscene-window/facilityinfoinscene-window.ts

@ -178,31 +178,31 @@ export class FacilityInfoInSceneWindow extends UIBase {
*/
showFacilityByType(facilityType: FacilityType, show: boolean) {
if (ModeManager.currentMode == ModeType.Look) {
for (let i = 0; i < this.facilityInfoUIItemes.length; i++) {
let l_facilityData = (this.facilityInfoUIItemes[i].modelInfo.modelData) as ModelData_facility;
if (facilityType == null || facilityType == l_facilityData.facilityType) {
this.facilityInfoUIItemes[i].modelInfo.setEnable(show);
}
else if (show) {
this.facilityInfoUIItemes[i].modelInfo.setEnable(false);
}
}
// if (ModeManager.currentMode == ModeType.Look) {
// for (let i = 0; i < this.facilityInfoUIItemes.length; i++) {
// let l_facilityData = (this.facilityInfoUIItemes[i].modelInfo.modelData) as ModelData_facility;
// if (facilityType == null || facilityType == l_facilityData.facilityType) {
// this.facilityInfoUIItemes[i].modelInfo.setIconEnable(show);
// this.facilityInfoUIItemes[i].modelInfo.setEnable(show);
// }
// else if (show) {
// this.facilityInfoUIItemes[i].modelInfo.setEnable(false);
// }
}
else {
// }
// // for (let i = 0; i < this.facilityInfoUIItemes.length; i++) {
// // let l_facilityData = (this.facilityInfoUIItemes[i].modelInfo.modelData) as ModelData_facility;
// // if (facilityType == null || facilityType == l_facilityData.facilityType) {
// // this.facilityInfoUIItemes[i].modelInfo.setIconEnable(show);
// // }
// // }
// }
// else {
for (let i = 0; i < this.facilityInfoUIItemes.length; i++) {
let l_facilityData = (this.facilityInfoUIItemes[i].modelInfo.modelData) as ModelData_facility;
if (facilityType == null || facilityType == l_facilityData.facilityType) {
this.facilityInfoUIItemes[i].modelInfo.setIconEnable(show);
}
}
}
// }
}
@ -483,7 +483,6 @@ export class FacilityInfoInSceneWindow extends UIBase {
if (this.currentSelectJYJInfo != null) {
let facilityItem: FacilityInfoUIItem = FacilityInfoInSceneWindow.instance.getFacilityItem(this.currentSelectJYJInfo);
facilityItem.onSelect(false);
// this.playJYJSelectEffect(false, this.currentSelectJYJInfo);
this.currentSelectJYJInfo = null;
}
@ -496,8 +495,6 @@ export class FacilityInfoInSceneWindow extends UIBase {
try {
let facilityInfosByType = BuildingWindow.instance.currentBuidngItem.buildingInfo.ModelInfo.facilityInfos;
for (let i = 0; i < facilityInfosByType.length; i++) {
if ((currentMoudle == null || currentMoudle == JYZInfoMoudleType.JYJ) && facilityInfosByType[i].type == FacilityType.JY_JYJ ||
(currentMoudle == null || currentMoudle == JYZInfoMoudleType.YG) && facilityInfosByType[i].type == FacilityType.JY_YG) {
@ -519,28 +516,18 @@ export class FacilityInfoInSceneWindow extends UIBase {
for (let j = 0; j < childMesh.length; j++) {
if (pickInfo.pickedMesh == childMesh[j]) {
result = allJYJInfo[i];
console.log("通过点击,找到加油机了");
break;
}
}
}
if (result != null) {
//this.playJYJSelectEffect(true, result);
if ((result.modelData as ModelData_facility).facilityType == FacilityType.JY_JYJ && currentMoudle == null) {
PlanComponent.instance.toggleHeaderFence(1);//在空状态下,点击加油机,跳转到加油机页签
}
let facilityItem: FacilityInfoUIItem = FacilityInfoInSceneWindow.instance.getFacilityItem(result);
console.log("场景中选中设备", facilityItem); //通知前端
this.selectFacilityItem(facilityItem);
// facilityItem.onSelect(true);
//FacilityInfoInSceneWindow.instance.selectFacilityItemToThree([facilityItem], true);
//console.log(facilityItem.getHeadUIPos());
}
}

1
src/app/babylon/view/mark-window/mark-window.ts

@ -189,6 +189,7 @@ export class MarkWindow extends UIBase {
*
*/
static openWindow(): MarkWindow {
console.log("进入沙盘");
if (MarkWindow.instance == null) {
SceneManager.s_markWindow = UIManager.open(MarkWindow);
}

12
src/app/pages/left-domain/left-domain.component.ts

@ -10,6 +10,7 @@ import { Event_GetAllMarkPlanData } from 'src/app/babylon/controller/event-manag
import { AllMarkPlanData, MarkNodeData, MarkPlanData } from 'src/app/babylon/model/data/mark/mark-plan-data';
import { MarkWindow } from 'src/app/babylon/view/mark-window/mark-window';
import { NzMessageService } from 'ng-zorro-antd/message';
import { ModeManager, ModeType } from 'src/app/babylon/controller/mode-manager';
@Component({
selector: 'app-left-domain',
@ -197,7 +198,11 @@ export class LeftDomainComponent implements OnInit {
this.selectNodeId = e.id
MarkWindow.instance.selectMarkNode(item.id, e.id)
} else { //已选中节点
let isTrue = confirm('切换节点后,没保存的信息将会丢失!')
let isTrue = true;
if (ModeManager.currentMode == ModeType.Edit) {
isTrue = confirm('切换节点后,没保存的信息将会丢失!')
}
if (isTrue) {
this.selectPlanId = item.id
this.selectNodeId = e.id
@ -205,7 +210,10 @@ export class LeftDomainComponent implements OnInit {
}
}
} else if (this.selectPlanId === item.id && this.selectNodeId === e.id) { //取消选中
let isTrue = confirm('切换节点后,没保存的信息将会丢失!')
let isTrue = true;
if (ModeManager.currentMode == ModeType.Edit) {
isTrue = confirm('切换节点后,没保存的信息将会丢失!')
}
if (isTrue) {
this.selectPlanId = null
this.selectNodeId = null

11
src/app/pages/plan/plan.component.ts

@ -77,9 +77,9 @@ export class PlanComponent implements OnInit {
this.beforeOneSatus = StatusManager.getStatus<LoginSatus>(LoginSatus);
this.beforeOneSatus.onSelectInsSuccess(find)
} else { //如果没有找到对应的单位key,则调用新建单位
let isAdd = confirm('没有单位name,是否进行初始化?')
let isAdd = confirm('没有单位' + key + ',是否进行初始化?')
if (isAdd) {
let name = 'ceshi';
let name = key;
loginStatus.createInsitution(key, name);
}
}
@ -375,6 +375,13 @@ export class PlanComponent implements OnInit {
this.message.info(title);
}
/**
*
* @param show
*/
showLoading(show: boolean) {
this.isShowLoading = show;
}
}

13
src/app/service/babylon/building-basic-infos.service.ts

@ -35,8 +35,8 @@ export class BuildingBasicInfosService {
* @param name
* @param data
*/
postBuildingBasicInfos(name: string, data: object): Observable<any> {
return this.postInfos(this.api_buildingInfo, name, data);
postBuildingBasicInfos(name: string, gasstationId: number, data: object): Observable<any> {
return this.postInfos(this.api_buildingInfo, data, { name: name, gasstationId: gasstationId });
}
/**
@ -53,7 +53,7 @@ export class BuildingBasicInfosService {
* @param data
*/
postMarkData(name: string, data: object): Observable<any> {
return this.postInfos(this.api_sandBox, name, data);
return this.postInfos(this.api_sandBox, data, { name: name });
}
@ -92,14 +92,11 @@ export class BuildingBasicInfosService {
* @param name
* @param data
*/
postInfos(api: string, name: string, data: object) {
let params = {
name: name,
};
postInfos(api: string, body: object, params = {}) {
let headers = this.headers;
return this.http.post<any>(api + this.c_post, `'${JSON.stringify(data)}'`, { headers, params })
return this.http.post<any>(api + this.c_post, `'${JSON.stringify(body)}'`, { headers, params })
.pipe(
catchError((err) => this.handleError(err))
);

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