diff --git a/src/app/babylon/controller/status/login-status.ts b/src/app/babylon/controller/status/login-status.ts index 7a2422b..bc33f6a 100644 --- a/src/app/babylon/controller/status/login-status.ts +++ b/src/app/babylon/controller/status/login-status.ts @@ -78,6 +78,7 @@ export class LoginSatus extends StatusBase { console.log("新建数据列表"); } else { + console.log("单纯报错", error instanceof HttpErrorResponse, error.status === 404) if (onFail) { onFail(error); } diff --git a/src/app/pages/plan/plan.component.ts b/src/app/pages/plan/plan.component.ts index f3e155a..0004946 100644 --- a/src/app/pages/plan/plan.component.ts +++ b/src/app/pages/plan/plan.component.ts @@ -17,7 +17,7 @@ import { ObjectsService } from 'src/app/service/objects.service'; }) export class PlanComponent implements OnInit { - constructor(private element: ElementRef,private buildingBISrv: BuildingBasicInfosService, private objectsSrv: ObjectsService,) { } + constructor(private element: ElementRef, private buildingBISrv: BuildingBasicInfosService, private objectsSrv: ObjectsService) { } static instance: PlanComponent; public game: Game = new Game(); @@ -26,7 +26,7 @@ export class PlanComponent implements OnInit { ngOnInit(): void { PlanComponent.instance = this; - // ServeManager.Init(this.buildingBISrv, this.objectsSrv); + ServeManager.Init(this.buildingBISrv, this.objectsSrv); this.canvas = this.element.nativeElement.querySelector('#center') as HTMLCanvasElement; this.game.init(this.canvas); }