中化加油站项目
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import { Database, Engine, RenderingManager, Scene } from "@babylonjs/core";
import { AdvancedDynamicTexture } from "@babylonjs/gui";
import { SceneManager } from "./controller/scene-manager";
import { LoginSatus } from "./controller/status/login-status";
import { StatusManager } from "./controller/status/status-manager";
import { UIManager } from "./controller/ui-manager";
export class Game {
public canvas: HTMLCanvasElement;
public engine: Engine;
public scene: Scene;
public uiRoot: AdvancedDynamicTexture;
static instance: Game;
//初始化引擎和画布
public init(canvas: HTMLCanvasElement) {
Game.instance = this;
this.canvas = canvas;
this.engine = new Engine(canvas, null, { stencil: true });
Database.IDBStorageEnabled = true;//开启本地缓存
this.scene = new Scene(this.engine);
this.scene.useRightHandedSystem = true;//使用右手坐标系
RenderingManager.MIN_RENDERINGGROUPS = -1;//最小渲染序列
this.createScene();
let scene = this.scene;
// canvas.translate = true; //用于设置背景透明
// scene.autoClear = true;
UIManager.Instance.init();
StatusManager.enterStatus<LoginSatus>(LoginSatus);
//最后,将场景渲染出来 (重要,不可缺少)
this.engine.runRenderLoop(function () {
scene.render();
})
// 监听浏览器改变大小的事件,通过调用engine.resize()来自适应窗口大小
window.addEventListener("resize", function () {
Game.instance.engine.resize();
});
}
//创建初始场景
private createScene() {
let sceneManager = SceneManager.init(this.scene, this.canvas, this.engine);
sceneManager.initArcRotateCamera();
sceneManager.initLight();
sceneManager.updateSceneBG();
sceneManager.initSceneEvent();
}
}