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58 lines
1.9 KiB
58 lines
1.9 KiB
import { Database, Engine, RenderingManager, Scene } from "@babylonjs/core"; |
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import { AdvancedDynamicTexture } from "@babylonjs/gui"; |
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import { SceneManager } from "./controller/scene-manager"; |
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import { LoginSatus } from "./controller/status/login-status"; |
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import { StatusManager } from "./controller/status/status-manager"; |
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import { UIManager } from "./controller/ui-manager"; |
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export class Game { |
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public canvas: HTMLCanvasElement; |
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public engine: Engine; |
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public scene: Scene; |
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public uiRoot: AdvancedDynamicTexture; |
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static instance: Game; |
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//初始化引擎和画布 |
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public init(canvas: HTMLCanvasElement) { |
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Game.instance = this; |
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this.canvas = canvas; |
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this.engine = new Engine(canvas, null, { stencil: true }); |
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Database.IDBStorageEnabled = true;//开启本地缓存 |
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this.scene = new Scene(this.engine); |
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this.scene.useRightHandedSystem = true;//使用右手坐标系 |
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RenderingManager.MIN_RENDERINGGROUPS = -1;//最小渲染序列 |
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this.createScene(); |
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let scene = this.scene; |
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// canvas.translate = true; //用于设置背景透明 |
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// scene.autoClear = true; |
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UIManager.Instance.init(); |
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StatusManager.enterStatus<LoginSatus>(LoginSatus); |
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//最后,将场景渲染出来 (重要,不可缺少) |
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this.engine.runRenderLoop(function () { |
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scene.render(); |
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}) |
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// 监听浏览器改变大小的事件,通过调用engine.resize()来自适应窗口大小 |
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window.addEventListener("resize", function () { |
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Game.instance.engine.resize(); |
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}); |
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} |
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//创建初始场景 |
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private createScene() { |
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let sceneManager = SceneManager.init(this.scene, this.canvas, this.engine); |
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sceneManager.initArcRotateCamera(); |
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sceneManager.initLight(); |
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sceneManager.updateSceneBG(); |
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sceneManager.initSceneEvent(); |
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} |
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} |
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