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import { WorkingAreaComponent } from '../working-area.component';
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import { GameMode } from './gameMode';
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import * as PIXI from 'pixi.js';
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import { PaintMode } from './paintModel';
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import { AxShape } from './axShape';
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/**
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* 多边形
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*/
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export class PolygonIcon extends AxShape {
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public pointsData: PIXI.Point[];
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public pointsGraphics: PIXI.Sprite[] = [];
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public polygonGraphics: PIXI.Graphics = new PIXI.Graphics();
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// public polygonLineGraphics: PIXI.Graphics = new PIXI.Graphics();
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style = new PIXI.TextStyle({
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fontFamily: 'Arial',
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fontSize: 18,
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fontStyle: 'normal',
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fontWeight: 'bold',
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fill: ['#000000'],
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stroke: '#ffffff',
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strokeThickness: 3,
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dropShadow: true,
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dropShadowColor: '#000000',
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dropShadowBlur: 3,
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dropShadowAngle: Math.PI / 6,
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dropShadowDistance: 1,
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wordWrap: false,
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wordWrapWidth: 100,
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});
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public text = new PIXI.Text(this.assetData.Name
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+ '\r\n'
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+ this.assetData.PropertyInfos.find(item => item.PropertyName === '名称/编号')?.PropertyValue, this.style);
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/**
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*
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* @param points 点集合
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*/
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constructor(assetData: any,workingArea: WorkingAreaComponent) {
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super(assetData,workingArea);
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this.name = this.assetData.Id;
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this.x = this.assetData.Point.x;
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this.y = this.assetData.Point.y;
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this.pointsData = this.assetData.MultiPoint;
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this.workingArea.backgroundImage.addChild(this);
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this.sortableChildren = true;
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// 画点
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this.pointsData.forEach((item, index, array) => {
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const iconPoint = PIXI.Sprite.from(this.pointTexture);
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// iconPoint.lineStyle(1, 0xFFBD01, 1);
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// iconPoint.beginFill(0xFFFFFF, 1);
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// iconPoint.drawCircle(0, 0, 15);
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iconPoint.anchor.set(0.5);
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iconPoint.x = item.x;
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iconPoint.y = item.y;
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// iconPoint.endFill();
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iconPoint.visible = false;
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this.pointsGraphics.push(iconPoint);
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this.addChild(iconPoint);
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});
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// 填充多边形
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const color: number = this.assetData.Color.substring(0, 7).replace('#', '0x');
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const angle: number = parseInt(this.assetData.Color.substring(7), 16) / 255;
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this.polygonGraphics.beginFill(color, angle);
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this.polygonGraphics.drawPolygon(this.getPoints());
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this.polygonGraphics.endFill();
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this.addChild(this.polygonGraphics);
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// 画多边形
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// this.polygonLineGraphics.lineStyle(5, 0xFFBD01, 1);
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// this.polygonLineGraphics.drawPolygon(this.getPoints());
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// this.polygonLineGraphics.closePath();
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// this.addChild(this.polygonLineGraphics);
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this.text.anchor.set(0.5);
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this.text.position = this.calculatePolygonGravityCenter(this.pointsData);
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this.text.visible = this.showName;
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this.text.angle = -this.workingArea.backgroundImage.angle;
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// console.log(this.calculatePolygonGravityCenter(this.pointsData));
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this.polygonGraphics.addChild(this.text);
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// 添加圆点事件
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this.pointsGraphics.forEach((item, index, array) => {
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item.interactive = true;
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item.buttonMode = true;
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item.zIndex = 1;
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item.on('pointerdown', event => {
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event.stopPropagation();
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if (this.workingArea.allowEdit && this.assetData.GameMode === this.workingArea.canvasData.gameMode) {
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event.currentTarget.data = event.data;
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event.currentTarget.alpha = 0.5;
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event.currentTarget.dragging = true;
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}
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})
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.on('pointerup', event => {
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if (event.currentTarget.dragging) {
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event.currentTarget.alpha = 1;
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event.currentTarget.dragging = false;
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event.currentTarget.data = null;
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}
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})
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.on('pointerupoutside', event => {
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if (event.currentTarget.dragging) {
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event.currentTarget.alpha = 1;
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event.currentTarget.dragging = false;
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event.currentTarget.data = null;
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}
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})
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.on('pointermove', event => {
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if (event.currentTarget.dragging) {
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const newPosition = event.currentTarget.data.getLocalPosition(event.currentTarget.parent);
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event.currentTarget.x = newPosition.x;
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event.currentTarget.y = newPosition.y;
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this.assetData.MultiPoint[index].x = newPosition.x;
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this.assetData.MultiPoint[index].y = newPosition.y;
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this.workingArea.canvasData.isChange = true;
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// 填充多边形
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this.polygonGraphics.clear();
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this.polygonGraphics.beginFill(color, angle);
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this.polygonGraphics.drawPolygon(this.getPoints());
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this.polygonGraphics.endFill();
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// // 画多边形
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// this.polygonLineGraphics.clear();
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// this.polygonLineGraphics.lineStyle(5, 0xFFBD01, 1);
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// this.polygonLineGraphics.drawPolygon(this.getPoints());
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// this.polygonLineGraphics.closePath();
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this.text.position = this.calculatePolygonGravityCenter(this.pointsData);
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this.drawBorder(1 / this.workingArea.backgroundImage.scale.x);
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}
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})
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.on('rightclick', event => {
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}) .on('mouseover', event => {
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event.stopPropagation();
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if (this.workingArea.previewImage !== null
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&& this.workingArea.getPaintMode() === PaintMode.singlePointIcon) {
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this.workingArea.previewImage.visible = false;
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}
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})
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.on('pointerout', event => {
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event.stopPropagation();
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if (this.workingArea.previewImage !== null
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&& this.workingArea.getPaintMode() === PaintMode.singlePointIcon) {
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this.workingArea.previewImage.visible = true;
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}
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});
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});
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}
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/**
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* 设置点显示状态
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* @param value 显示状态
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*/
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public setPointVisiable(value: boolean) {
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this.pointsGraphics.forEach((item) => {
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item.visible = value;
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});
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}
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/**
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*
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* @param scale 绘制边框
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*/
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public drawBorder(scale: number) {
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let visible = this.pointsGraphics[0].visible;
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this.setPointVisiable(false);
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super.drawBorder(scale);
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this.setPointVisiable(visible);
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}
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// 设置缩放
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public setItemScale(scale: number) {
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// this.text.scale.set(scale);
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this.pointsGraphics.forEach(point => {
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point.scale.set(scale);
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});
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}
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/**
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* 获取点集合
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*/
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public getPoints(): PIXI.Point[] {
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const points: PIXI.Point[] = [];
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this.pointsGraphics.forEach(item => {
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points.push(item.position);
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});
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return points;
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}
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/**
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* 设置名称显示
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* @param value true/false 显示/隐藏
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* @param mode BasicInformation = 0 基本信息
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* Assignment想定作业 = 1 想定作业
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*/
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public setNameVisible(value: boolean, mode: GameMode) {
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if (this.assetData.GameMode === mode) {
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this.text.visible = value;
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}
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}
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public refresh() {
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this.text.text = this.assetData.Name
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+ '\r\n'
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+ this.assetData.PropertyInfos.find(item => item.PropertyName === '名称/编号')?.PropertyValue;
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// 填充多边形
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const color: number = this.assetData.Color.substring(0, 7).replace('#', '0x');
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const angle: number = parseInt(this.assetData.Color.substring(7), 16) / 255;
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this.polygonGraphics.clear();
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this.polygonGraphics.beginFill(color, angle);
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this.polygonGraphics.drawPolygon(this.getPoints());
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this.polygonGraphics.endFill();
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this.text.angle = -this.workingArea.backgroundImage.angle;
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}
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}
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