import { WorkingAreaComponent } from '../working-area.component'; import { GameMode } from './gameMode'; import * as PIXI from 'pixi.js'; import { PaintMode } from './paintModel'; import { AxShape } from './axShape'; /** * 多边形 */ export class PolygonIcon extends AxShape { public pointsData: PIXI.Point[]; public pointsGraphics: PIXI.Sprite[] = []; public polygonGraphics: PIXI.Graphics = new PIXI.Graphics(); // public polygonLineGraphics: PIXI.Graphics = new PIXI.Graphics(); style = new PIXI.TextStyle({ fontFamily: 'Arial', fontSize: 18, fontStyle: 'normal', fontWeight: 'bold', fill: ['#000000'], stroke: '#ffffff', strokeThickness: 3, dropShadow: true, dropShadowColor: '#000000', dropShadowBlur: 3, dropShadowAngle: Math.PI / 6, dropShadowDistance: 1, wordWrap: false, wordWrapWidth: 100, }); public text = new PIXI.Text(this.assetData.Name + '\r\n' + this.assetData.PropertyInfos.find(item => item.PropertyName === '名称/编号')?.PropertyValue, this.style); /** * * @param points 点集合 */ constructor(assetData: any,workingArea: WorkingAreaComponent) { super(assetData,workingArea); this.name = this.assetData.Id; this.x = this.assetData.Point.x; this.y = this.assetData.Point.y; this.pointsData = this.assetData.MultiPoint; this.workingArea.backgroundImage.addChild(this); this.sortableChildren = true; // 画点 this.pointsData.forEach((item, index, array) => { const iconPoint = PIXI.Sprite.from(this.pointTexture); // iconPoint.lineStyle(1, 0xFFBD01, 1); // iconPoint.beginFill(0xFFFFFF, 1); // iconPoint.drawCircle(0, 0, 15); iconPoint.anchor.set(0.5); iconPoint.x = item.x; iconPoint.y = item.y; // iconPoint.endFill(); iconPoint.visible = false; this.pointsGraphics.push(iconPoint); this.addChild(iconPoint); }); // 填充多边形 const color: number = this.assetData.Color.substring(0, 7).replace('#', '0x'); const angle: number = parseInt(this.assetData.Color.substring(7), 16) / 255; this.polygonGraphics.beginFill(color, angle); this.polygonGraphics.drawPolygon(this.getPoints()); this.polygonGraphics.endFill(); this.addChild(this.polygonGraphics); // 画多边形 // this.polygonLineGraphics.lineStyle(5, 0xFFBD01, 1); // this.polygonLineGraphics.drawPolygon(this.getPoints()); // this.polygonLineGraphics.closePath(); // this.addChild(this.polygonLineGraphics); this.text.anchor.set(0.5); this.text.position = this.calculatePolygonGravityCenter(this.pointsData); this.text.visible = this.showName; this.text.angle = -this.workingArea.backgroundImage.angle; // console.log(this.calculatePolygonGravityCenter(this.pointsData)); this.polygonGraphics.addChild(this.text); // 添加圆点事件 this.pointsGraphics.forEach((item, index, array) => { item.interactive = true; item.buttonMode = true; item.zIndex = 1; item.on('pointerdown', event => { event.stopPropagation(); if (this.workingArea.allowEdit && this.assetData.GameMode === this.workingArea.canvasData.gameMode) { event.currentTarget.data = event.data; event.currentTarget.alpha = 0.5; event.currentTarget.dragging = true; } }) .on('pointerup', event => { if (event.currentTarget.dragging) { event.currentTarget.alpha = 1; event.currentTarget.dragging = false; event.currentTarget.data = null; } }) .on('pointerupoutside', event => { if (event.currentTarget.dragging) { event.currentTarget.alpha = 1; event.currentTarget.dragging = false; event.currentTarget.data = null; } }) .on('pointermove', event => { if (event.currentTarget.dragging) { const newPosition = event.currentTarget.data.getLocalPosition(event.currentTarget.parent); event.currentTarget.x = newPosition.x; event.currentTarget.y = newPosition.y; this.assetData.MultiPoint[index].x = newPosition.x; this.assetData.MultiPoint[index].y = newPosition.y; this.workingArea.canvasData.isChange = true; // 填充多边形 this.polygonGraphics.clear(); this.polygonGraphics.beginFill(color, angle); this.polygonGraphics.drawPolygon(this.getPoints()); this.polygonGraphics.endFill(); // // 画多边形 // this.polygonLineGraphics.clear(); // this.polygonLineGraphics.lineStyle(5, 0xFFBD01, 1); // this.polygonLineGraphics.drawPolygon(this.getPoints()); // this.polygonLineGraphics.closePath(); this.text.position = this.calculatePolygonGravityCenter(this.pointsData); this.drawBorder(1 / this.workingArea.backgroundImage.scale.x); } }) .on('rightclick', event => { }) .on('mouseover', event => { event.stopPropagation(); if (this.workingArea.previewImage !== null && this.workingArea.getPaintMode() === PaintMode.singlePointIcon) { this.workingArea.previewImage.visible = false; } }) .on('pointerout', event => { event.stopPropagation(); if (this.workingArea.previewImage !== null && this.workingArea.getPaintMode() === PaintMode.singlePointIcon) { this.workingArea.previewImage.visible = true; } }); }); } /** * 设置点显示状态 * @param value 显示状态 */ public setPointVisiable(value: boolean) { this.pointsGraphics.forEach((item) => { item.visible = value; }); } /** * * @param scale 绘制边框 */ public drawBorder(scale: number) { let visible = this.pointsGraphics[0].visible; this.setPointVisiable(false); super.drawBorder(scale); this.setPointVisiable(visible); } // 设置缩放 public setItemScale(scale: number) { // this.text.scale.set(scale); this.pointsGraphics.forEach(point => { point.scale.set(scale); }); } /** * 获取点集合 */ public getPoints(): PIXI.Point[] { const points: PIXI.Point[] = []; this.pointsGraphics.forEach(item => { points.push(item.position); }); return points; } /** * 设置名称显示 * @param value true/false 显示/隐藏 * @param mode BasicInformation = 0 基本信息 * Assignment想定作业 = 1 想定作业 */ public setNameVisible(value: boolean, mode: GameMode) { if (this.assetData.GameMode === mode) { this.text.visible = value; } } public refresh() { this.text.text = this.assetData.Name + '\r\n' + this.assetData.PropertyInfos.find(item => item.PropertyName === '名称/编号')?.PropertyValue; // 填充多边形 const color: number = this.assetData.Color.substring(0, 7).replace('#', '0x'); const angle: number = parseInt(this.assetData.Color.substring(7), 16) / 255; this.polygonGraphics.clear(); this.polygonGraphics.beginFill(color, angle); this.polygonGraphics.drawPolygon(this.getPoints()); this.polygonGraphics.endFill(); this.text.angle = -this.workingArea.backgroundImage.angle; } }