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import { Constructor } from '@angular/material/core/common-behaviors/constructor';
import * as PIXI from 'pixi.js';
import { Point, Rectangle, Graphics, Container } from 'pixi.js';
import { WorkingAreaComponent } from '../working-area.component';
/**
* 安信形状
*/
export class AxShape extends Graphics {
assetData: any;
pointTexture: PIXI.Texture = PIXI.Texture.from('assets/images/handle-main.png');
workingArea: WorkingAreaComponent;
// 允许选择
allowSelect = true;
// 允许编辑
allowEdit = true;
// 是否显示名称
showName = true;
// 边框
border: PIXI.Graphics = new PIXI.Graphics();
// 鼠标位置
mousePosition: PIXI.Point;
// 鼠标拖动
mouseDragging: boolean;
constructor(assetData: any, workingArea: WorkingAreaComponent) {
super();
this.border.visible = false;
this.addChild(this.border);
this.assetData = assetData;
this.workingArea = workingArea;
this.workingArea.backgroundImage.addChild(this);
this.zIndex = 200;
this.interactive = true;
this.buttonMode = true;
this
.on('pointerdown', event => {
event.stopPropagation();
if (this.allowSelect
&& event.data.button === 0) {
this.workingArea.select(this);
}
if (this.allowEdit) {
this.mouseDragging = true;
this.mousePosition = new PIXI.Point(event.data.global.x, event.data.global.y);
}
})
.on('pointerup', event => {
this.mouseDragging = false;
})
.on('pointerupoutside', event => {
this.mouseDragging = false;
})
.on('pointermove', event => {
if (this.mouseDragging) {
this.workingArea.selection.all().forEach(item => {
const x = event.data.global.x - this.mousePosition.x;
const y = event.data.global.y - this.mousePosition.y;
item.x += x * (1 / this.workingArea.camera2D.scale.x);
item.y += y * (1 / this.workingArea.camera2D.scale.y);
item.assetData.Point = new PIXI.Point(item.x, item.y);
this.workingArea.canvasData.isChange = true;
});
this.mousePosition = new PIXI.Point(event.data.global.x, event.data.global.y);
}
})
.on('rightclick', event => {
this.border.visible = false;
});
}
redraw(): void {
}
refresh(): void {
}
public setItemScale(scale: number) {
}
public showBorder() {
this.border.visible = true;
}
/**
* 隐藏边框
*/
public hideBorder() {
this.border.visible = false;
}
/**
* 设置点显示状态
* @param value 显示状态
*/
public setPointVisiable(value: boolean) {
}
/**
*
* @param rect 画边框
*/
public drawBorder(scale: number) {
scale = this.assetData.FixedSize ? 1 : scale;
this.border.clear();
const rect = this.getLocalBounds();
const p1 = new PIXI.Point(rect.left, rect.top);
const p2 = new PIXI.Point(rect.right, rect.top);
const p3 = new PIXI.Point(rect.right, rect.bottom);
const p4 = new PIXI.Point(rect.left, rect.bottom);
this.border.lineStyle(scale * 1, 0x00a8ff);
const spaceLength = scale * 1;
const lineLenght = rect.width + 0.5 + 0.5;
const dashLength = scale * ( lineLenght + spaceLength - Math.floor((rect.width + rect.height) / 2 / 4.1)) / Math.floor((rect.width + rect.height) / 2 / 4.1);
this.drawDash(this.border, p1.x - 0.5 * scale, p1.y, p2.x + 0.5 * scale, p2.y, dashLength, spaceLength);
this.drawDash(this.border, p2.x, p2.y - 0.5 * scale, p3.x, p3.y + 0.5 * scale, dashLength, spaceLength);
this.drawDash(this.border, p3.x + 0.5 * scale, p3.y, p4.x - 0.5 * scale, p4.y, dashLength, spaceLength);
this.drawDash(this.border, p4.x, p4.y + 0.5 * scale, p1.x, p1.y - 0.5 * scale, dashLength, spaceLength);
this.border.lineStyle(0, 0x0000ff);
// this.border.beginFill(0x00ff00,0.1);
this.border.moveTo(p1.x, p1.y);
this.border.lineTo(p2.x, p2.y);
this.border.lineTo(p3.x, p4.y);
this.border.lineTo(p4.x, p4.y);
this.border.closePath();
// this.border.endFill();
}
// 画虚线
drawDash(target, x1, y1, x2, y2, dashLength = 5, spaceLength = 1) {
const x = x2 - x1;
const y = y2 - y1;
let hyp = Math.sqrt((x) * (x) + (y) * (y));
const units = hyp / (dashLength + spaceLength);
const dashSpaceRatio = dashLength / (dashLength + spaceLength);
const dashX = (x / units) * dashSpaceRatio;
const spaceX = (x / units) - dashX;
const dashY = (y / units) * dashSpaceRatio;
const spaceY = (y / units) - dashY;
target.moveTo(x1, y1);
while (hyp > 0) {
x1 += dashX;
y1 += dashY;
hyp -= dashLength;
if (hyp < 0) {
x1 = x2;
y1 = y2;
}
target.lineTo(x1, y1);
x1 += spaceX;
y1 += spaceY;
target.moveTo(x1, y1);
hyp -= spaceLength;
}
target.moveTo(x2, y2);
}
// 计算多边形重心
public calculatePolygonGravityCenter(points: PIXI.Point[]) {
let area = 0.0; // 多边形面积
let gravityLat = 0.0; // 重心点 latitude
let gravityLng = 0.0; // 重心点 longitude
points.forEach((item, index) => {
// 1
const lat = item.x;
const lng = item.y;
const nextLat = points[(index + 1) % points.length].x;
const nextLng = points[(index + 1) % points.length].y;
// 2
const tempArea = (nextLat * lng - nextLng * lat) / 2.0;
// 3
area += tempArea;
// 4
gravityLat += tempArea * (lat + nextLat) / 3;
gravityLng += tempArea * (lng + nextLng) / 3;
});
// 5
gravityLat = gravityLat / area;
gravityLng = gravityLng / area;
return new PIXI.Point(gravityLat, gravityLng);
}
// 计算线段中点坐标
public getLineCenter(point1: PIXI.Point, point2: PIXI.Point) {
return new PIXI.Point((point1.x + point2.x) / 2, (point1.y + point2.y) / 2);
}
}